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SOCOM CA Clan Ladder Ruleset

GamingCube Match Format

(Can be referenced as "GC Rules" in Match Notes.)

Default Settings

Matches are to be played on default settings unless both teams agree otherwise (must be stated in match notes).
Default settings include 4-minute rounds, Friendly Fire On, and Spectators Off.

Map Generation and Selection

Maps are played in the order generated by the map generator. Matches are played as best of 3 or 5 maps.
We are now using the following for map pick logic:

  1. Higher ELO
  2. Higher Wins
  3. Coin Flip

Third map selection will be determined by the following:

  1. Team with MVP with higher kills.
  2. Team with MVP with less deaths.
  3. Team with MVP with higher score. (Points)
  4. Team with MVP with higher assists.

In the event that both teams' MVPs are tied in Kills/Death/Assists and Score, then the team with the higher ELO between the two teams will get the third map selection.

MVPs are players with the highest kills OVERALL in a map, regardless of boots or disconnects. If a player was 10-2 on your team, got booted and went 5-1 and should have had MVP, their MVP will be honored.

Tiebreaker Map: Will include the following (3) Maps, Guidance, Anchorage, Killing Fields.
Teams may utilize match notes if they want to change this.

Match Format

Clan Matches default to 8v8, with no fewer than 6v6.
If the match deviates from this format (e.g., 6v6 or 7v7), it must be clearly stated in the Match Notes.

Weapon Bans

�Ranged Explosives�
Any additional weapon bans such as PMN Mines, Claymores, F90s and Mk-48, must be listed in the match notes.

Map Bans

Any map bans must be clearly stated in the Match Notes, accompanied by the substitute map choice.
If you choose not to ban any maps, then you are accepting GamingCube map pool.

Notes

If teams choose not to use �GC Rules,� then specific rules must be written out.
Anything other than �GC Rules� or specific rules, teams will be accepting the match as default settings per GamingCube rules.

General Rules

Abuse of Match Notes

If a team abuses the Match Notes, the map score will be halted.
The offended team must leave the room before the round ends.
A new room must be created, and the match will continue with the score prior to the rule violation.
Failure to leave the room indicates acceptance of the rule violation, and the match must proceed.

Roster Requirements

All players participating in a match must be listed on the team's roster at least 3 hours before the match.
"Ringers" are strictly prohibited.
A team wanting to use a "ringer" must DM the other team's leader and get a confirmation that they are ok with said ringer. Without proof of confirmation, the ringer cannot play. The ringer must play on his/her actual name so there is no confusion on who they are.
If a team does not ask for confirmation and still brings in said ringer, the offended team must leave the room immediately and remake the room.

Match Acceptance and Attendance

If a match is accepted by both teams, they are expected to play.
Failure to show up results in a win for the attending team. If neither team shows up without prior agreement, the match will be canceled.

Reporting Losses

The loser of the match has 3 hours to report the loss.

Handling Disconnections

If one or two players from one team are disconnected, the opposing team must have their lowest team member commit suicide to even up the player count at the start of the next round. Failure to do so at the start of the next round, that round will be given to the team that is down in players.

Hosting Maps

All teams are encouraged to find a neutral host from either team to alleviate constant host changing. If a neutral host cannot be determined, the higher-ranked team will host the first map, the secondary team will host the second map, and the third map will be hosted by the team with the higher rounds won. If the rounds won are even, it will go to the MVP with the higher kills. If the MVP kills are even, it will go to the higher-ranked team.
In the event of a Best of Five, each team will host their two maps, and map five will follow the guidelines listed above.

Rule Violations

In the event you feel any of these rules have been broken, submit a ticket over on the GamingCube website and a staff member will investigate the matter.
Picture/video MUST be shown as proof otherwise no action will be taken.

Rule Changes

Rules are subject to change, however, if a rule change does occur, the community will be notified.

By adhering to these rules, teams ensure fair and competitive gameplay within the GamingCube community.