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Killzone 2 3v3 Ladder Ruleset

GamingCube Match Format

(Can be referenced as "GC Rules" in Match Notes.)

Default Settings

Matches are to be played on default settings unless both teams agree otherwise (must be stated in match notes).

Game Mode Match Settings:

  1. BodyCount - 15 Kills
  2. Capture + Hold - 50 Points with 6 Second Capture
  3. Search + Retrieve - 3 Flags
  4. Search + Destroy - Fuse Timer = 45 Seconds
  5. All Missions - 5 minutes
  6. Assassination - No setting change

Radar: On During Firing
Friendly Fire: Off
Spectators: Off

Map Selection

(Map generator will decide what map the match will be played on)
Selected Maps are: Radec Academy, Tharsis Depot, Blood Gracht.
In case of a tie, the match/map will be replayed until a winner is declared.

Match Format

Matches default to 3v3, with no fewer than 2v2.
If the match deviates from this format (e.g., 1v1 or 4v4 and higher), it must be clearly stated in the Match Notes.
Higher ranked ELO team will get choice of faction while the opposing team will get host.

Approved Classes

  1. Medic
  2. Engineer
  3. Tactic

If BOTH teams agree to deviate from this it MUST be clearly stated in match notes.

Weapon Bans

The following weapons are banned:

  1. VC9 Rocket Launcher
  2. STA3 Light Machine Gun
  3. M224-1A Light Machine Gun
  4. STA11 Submachine Gun
  5. M327 Grenade Launcher
  6. M80 Rocket Launcher
  7. STA14 Rifle
  8. VC32 Sniper Rifle

The above items are strictly prohibited from being used during GamingCube Killzone 2 matches.
If BOTH teams agree to deviate from this it MUST be clearly stated in match notes. If nothing is written in match notes both teams agree to GamingCube's default match settings.

Notes

If teams choose not to use �GC Rules,� then specific rules must be written out.
Anything other than �GC Rules� or specific rules, teams will be accepting the match as default settings per GamingCube rules.

General Rules

Abuse of Match Notes:

If a team abuses the Match Notes, you must have a screenshot or video as proof on what rule was broken.
The offended team must leave the room immediately.
A new room must be created, and the match will be restarted from beginning.
If other team refuses to join new room then submit a ticket of the rule that was broken and also proof they did not rejoin new room.
Failure to leave the room indicates acceptance of the rule violation, and the match must proceed.

Roster Requirements

All players participating in a match must be listed on the team's roster at least 3 hours before the match.
"Ringers" are strictly prohibited.

Match Acceptance and Attendance

If a match is accepted by both teams, they are expected to play.
Failure to show up results in a win for the attending team. If neither team shows up without prior agreement, the match will be canceled.

Reporting Losses

The loser of the match has 24 hours to report the loss.

Handling Disconnections

If a player or players are booted from the room, the match will continue on.
A new room will not be made due to boots.

Rule Violations

In the event you feel any of these rules have been broken, submit a ticket over on the GamingCube website and a staff member will investigate the matter.
Picture/video MUST be shown as proof otherwise no action will be taken.

Rule Changes

Rules are subject to change, however, if a rule change does occur, the community will be notified.
By adhering to these rules, teams ensure fair and competitive gameplay within the GamingCube community.