SOCOM 2
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Changes in this version: Additional clarification to MVP guidelines, match details, and mass boots. Added rules in regards to host and custom rules
v1.1 Updated: August 18, 2025

SOCOM II Clan Ladder Ruleset

GamingCube Match Format — Can be referenced as "GC Rules" in Match Notes.

Default Settings

  • Matches must use default settings unless both teams agree otherwise. Any changes must be clearly stated in Match Notes.
  • Default settings include:
    • 4-minute rounds
    • Friendly Fire: On
    • Spectators: Off

Map Generation & Selection

  • Maps are played in the order generated by the GamingCube map generator.
  • Matches are played as best-of-3 or best-of-5 maps.

First Map Pick Logic

  1. Higher ELO
  2. Higher Wins
  3. Coin Flip

Tiebreaker Side Selection

Tiebreaker map pick is determined by which team has won the most total rounds across the initial maps.

  • If both teams have won the same number of rounds, MVP comparison will be used as the tiebreaker.
MVP Comparison Order
  1. Higher kills
  2. Fewer deaths
  3. Higher score (points)
  4. Higher assists

If MVPs are tied across all metrics, the team with the higher ELO receives third map selection.

MVP Definition

  • MVP is the player with the highest kills overall in a map, regardless of boots or disconnects.
  • Example: A player who goes 10–2, gets booted, and finishes 5–1 still qualifies if their total kills are highest.
  • Teams should save screenshots or videos of scores before and after boots. If no proof is available, ELO will be used as fallback.

Hosting Note

  • Hosting is typically determined by who joins the room first.
  • For tiebreaker maps, the team whose player wins MVP is granted map pick and should be allowed to host if requested.

Match Format

  • Clan Matches: Default to 8v8, minimum 6v6.
    • If match deviates (e.g., 6v6 or 7v7), it must be stated in Match Notes.
    • If a team drops below 6 players mid-match, the match is paused or forfeited based on agreement.
  • Squad Matches: Only 3v3 to 5v5.
    • Team count must be listed in Match Notes.
    • Mixed formats (e.g., 5v5 then 8v8) must be clearly documented.

Weapon Bans

The following weapons/items are strictly prohibited:

  • M14
  • M16
  • IW
  • Grenade Launchers (GLs, M203, M79, GL Turrets)
  • RPGs
  • AT-4s
  • Claymores
  • Mines

Enforcement

  • Use of banned weapons results in round forfeiture.
  • Repeat violations may result in match cancellation or disciplinary action.
  • Non-GL turrets are allowed unless otherwise stated.

Map Bans

  • Any map bans must be listed in Match Notes with substitute map choices.
  • If no bans are listed, teams accept the full GamingCube map pool.

Map Randomizers

  • All Maps: Includes all SOCOM II Online maps.
  • Competitive Maps: Excludes:
    • Ruins
    • Enowapi
    • Fish Hook
    • Fox Hunt
    • Frostfire

Tiebreaker Maps

  • Crossroads
  • Crossroads (Night)

Match Notes

  • Match Notes must be finalized at least 15 minutes before match start.
  • If teams choose not to use "GC Rules," specific rules must be written out.
  • Anything other than "GC Rules" or specific rules means default GamingCube settings apply.

Abuse of Match Notes

  • Misleading or last-minute changes are considered abuse.
  • If abuse occurs, the offended team must leave the room before round ends.
  • A new room is created, and match resumes with prior score.
  • Failure to leave indicates acceptance of the violation.

Custom Rules

  • Teams must clearly define each rule in Match Notes and specify consequences.
  • Example: “No IW — round forfeiture if used.”
  • Any rule not explicitly defined defaults to GC Rules.
  • If a custom rule is broken and no consequence is listed, the default penalty is round forfeiture.
  • Teams are encouraged to screenshot or record Match Notes violations for dispute resolution.

Roster Requirements

  • All players must be listed on the team roster at least 6 hours before match start.

Ringer Guidelines

  • Must receive confirmation from opposing team leader.
  • Proof of confirmation required.
  • Ringer must play under their actual name.
  • If both teams ready up without objection, ringer use is considered agreed upon.
  • If ringer joins mid-match without approval, offended team must leave and remake room.
  • Max 2 ringers per match allowed.

Match Attendance

  • Accepted matches must be played.
  • 15-minute grace period allowed.
  • Failure to show results in win for attending team.
  • If neither team shows and no prior agreement exists, match is canceled.

Reporting Losses

  • Losing team must report within 72 hours.
  • If not reported, submit a ticket with proof (screenshots or video).
  • No proof = match canceled.

Handling Disconnections

  • If 2+ players disconnect from one team, round must be restarted from previous score.
  • If disconnected team continues playing, match proceeds.

Mass Boot Situations

  • Even player count: Match continues.
  • Uneven player count: Match is stopped and room recreated from prior score.
  • Teams should note timestamps and save video/screenshots for dispute resolution.

Rule Violations

  • Submit a ticket on the GamingCube website.
  • Include match name, date, screenshots/video, and description.
  • Matches must be played under assigned GC match name to be valid.
  • Failure to use assigned name = ticket closed with no action.

Rule Updates

  • Rules are subject to change.
  • All changes will be announced to the community.
  • A changelog will be maintained for transparency.

Fair Play Clause

  • All players are expected to uphold sportsmanship and respect.
  • Toxic behavior, harassment, or cheating may result in disciplinary action even if not explicitly covered by rules.

Streaming Guidelines (Optional)

  • Stream sniping is considered cheating.
  • Teams are encouraged to delay streams or hide minimaps if streaming live.

Disciplinary Guidelines

Team Offenses

Offense Penalty
1st3-day ban
2nd3-day ban*
3rd7-day ban*
4th14-day ban*
5th30-day ban*
6thSite removal + 14-day cooldown (members cannot join other teams)

*Roster players cannot ring for other teams during ban period.

Player Offenses

Offense Penalty
1st3-day ban
2nd7-day ban
3rd14-day ban
4th30-day ban
5thPermanent ban

Teams using banned players will receive a team offense.