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SOCOM II Ladder Ruleset

GamingCube Match Format

Can be referenced as "GC Rules" in Match Notes.

Default Settings

Matches are to be played on default settings unless both teams agree otherwise (must be stated in match notes).
Default settings include 4-minute rounds, Friendly Fire On, and Spectators Off.

Map Generation and Selection

Maps are played in the order generated by the map generator.
Matches are played as best of 3 or 5 maps.

We are now using the following for first map pick logic:

  1. Higher ELO
  2. Higher Wins
  3. Coin Flip

Tiebreaker Side Selection will be determined by the following:

  1. Team with MVP with higher kills.
  2. Team with MVP with less deaths.
  3. Team with MVP with higher score (points).
  4. Team with MVP with higher assists.

If both teams' MVPs are tied in Kills/Death/Assists and Score, then the team with the higher ELO between the two teams will get the third map selection.

MVPs are players with the highest kills OVERALL in a map, regardless of boots or disconnects.
For example, if a player was 10-2 on your team, got booted, and went 5-1, their MVP will be honored if they should have had it.
Teams should be saving videos/pictures of score before and after boot if possible.

Match Format

Clan Matches default to 8v8, with no fewer than 6v6. If the match deviates from this format (e.g., 6v6 or 7v7), it must be clearly stated in the Match Notes.

Squad matches will only be 3v3-5v5. Please list the team count (3v3-5v5) in the match notes.

Weapon Bans

The following weapons are banned:

  1. M14
  2. M16
  3. IW
  4. Grenade Launchers (GLs)
  5. RPGs
  6. AT-4s
  7. Claymores
  8. Mines

Grenade Launchers cover all GL, M203, M79, and GL Turrets.
The above items are strictly prohibited from being used during GamingCube Clan Wars.

Map Bans

Any map bans must be clearly stated in the Match Notes, accompanied by the substitute map choice.
If you choose not to ban any maps, then you are accepting the GamingCube map pool.

We offer two map randomizers:
All Maps: Includes all maps on SOCOM II Online.
Competitive Maps: Includes all maps except the following:

  1. Ruins
  2. Enowapi
  3. Fish Hook
  4. Fox Hunt

Both Map Randomizers use the same two tiebreaker choices:

  1. Crossroads
  2. Crossroads (night)

Notes

If teams choose not to use "GC Rules," then specific rules must be written out.
Anything other than "GC Rules" or specific rules means teams are accepting the match as default settings per GamingCube rules.

General Rules

Abuse of Match Notes

If a team abuses the Match Notes, the map score will be halted.
The offended team must leave the room before the round ends, a new room must be created, and the match will continue with the score prior to the rule violation.
Failure to leave the room indicates acceptance of the rule violation, and the match must proceed.

Roster Requirements

All players participating in a match must be listed on the team's roster at least 3 hours before the match.
"Ringers" are strictly prohibited unless using the guidelines below.

Ringer Guidelines:

  1. A team wanting to use a "ringer" must message the other team's leader and get confirmation that they are okay with the said ringer.
  2. Without proof of confirmation, the ringer cannot play.
  3. The ringer must play under their actual name to avoid confusion about their identity.
  4. If a team does not ask for confirmation and still brings in the ringer, the offended team must leave the room immediately and remake it.

Match Acceptance and Attendance

If a match is accepted by both teams, they are expected to play.
Failure to show up results in a win for the attending team.
If neither team shows up without prior agreement, the match will be canceled.

Reporting Losses

The loser of the match has 24 hours to report the loss.
If the losing team has not reported within 24 hours, please submit a ticket (with pictures/proof of the win).
No proof will result in the match being canceled.

Handling Disconnections

If two or more players from one team are disconnected, the round must be restarted and played from the previous game score.
If the disconnected team doesn�t abort and plays the round, the match continues.

Mass Boot Situation

If multiple players are booted from both teams and the player count is even, the match continues.
If the player count is uneven, the match is stopped, and the room must be recreated from the score before the mass boot occurred.

Rule Violations

If you feel any of these rules have been broken, submit a ticket on the GamingCube website, and a staff member will investigate the matter.
Picture/video proof MUST be provided; otherwise, no action will be taken.

Rules are subject to change.
However, if a rule change occurs, the community will be notified.

By adhering to these rules, teams ensure fair and competitive gameplay within the GamingCube community.